文章

顯示從 5月, 2025 起發佈的文章

Animal Well - Missing sprites of the main character 🕾

圖片
After running for several grids, if you do a quick turn, a swirl sprite will appear on the ground. If you interact with the telephone before the swirl sprite appears, part of the sprite of your main character will be disappeared. The missing sprite is the direction your character facing. The sprite will return to normal after you end the leave the saving menu.

Animal Well- Priority of interactive objects

 In Animal Well, if there are several objects appear in the same grid, when you try to  interact with them, an specific interactive order will be triggered, which means a specific item or object will always pop up first. (Just noticed that I missed some of the objects, well.) 1. Tools with switch: [switch] > [Slink] > [Top] > [B. ball] 2. Tools with fruit : [fruit] > [Slink] > [Top] > [B. ball] 3. Tools with crank: [Slink] > [Top] > [B. ball]> [crank]  From the above examples, we can see that when interacting with the tools, the crank has the last priority than other two objects (switch and fruit).  Although the Wheel can appear independently in the game (which means it is not driven by your main character), you can't interact with it except for other animals in the game. You can only deactivate it by switching to another tool in the INVENTORY UI or quick switching function. 

Animal Well- Maximum interactive range of tools and objects

圖片
I accidentally found that I can use the B. wand or B B wand to detect the actual interactive range of each objects in the game. So I tried to detect many things as possible The scale I used here is the size of our main character, which count as one unit in each graph.  Unless specified, otherwise the default unit one step equal to one pixel Top: It has an asymmetrical x-axis picking range, the left part is wider than the right part. B. ball: Can be picked up from above or below it. Has an asymmetrical y-axis picking range. Slink: Also has a asymmetrical x-axis picking range, the left part is wider than the right part. Telephone:       Switch:   Fruit:   Picking a firecracker:   Turing the crank: Chest:   Picking up the house key: Control panel in the bunny mural room:   Unlocking the door: One more strange thing: If you stand on the bubble and falling to second grid on the right hand side, the interactive text will be disappeared, only a...