Animal Well- Maximum interactive range of tools and objects

I accidentally found that I can use the B. wand or B B wand to detect the actual interactive range of each objects in the game. So I tried to detect many things as possible

The scale I used here is the size of our main character, which count as one unit in each graph. 

Unless specified, otherwise the default unit one step equal to one pixel

  • Top:

It has an asymmetrical x-axis picking range, the left part is wider than the right part.



  • B. ball: Can be picked up from above or below it. Has an asymmetrical y-axis picking range.

  • Slink: Also has a asymmetrical x-axis picking range, the left part is wider than the right part.

  • Telephone: 
  
  • Switch:
 

  • Fruit:

 

  • Picking a firecracker:

 


  • Turing the crank:


  • Chest:

 

  • Picking up the house key:



  • Control panel in the bunny mural room:

 

  • Unlocking the door:


One more strange thing: If you stand on the bubble and falling to second grid on the right hand side, the interactive text will be disappeared, only a button left.


 

 

  • Interact with the gate:


  • Lever hung in the air:


  • M. dog shrine:


 

  • Hatching the 65th egg on the throne:


  • Dog head (taking the disc or swapping the M disc):



  • Torus in normal well: 3 pixels+ 12blobs





  • Torus in bunny well: ~2pixels + 12blobs +2 pixels.

Why is the left part around 2 pixels but not an exact amount? Because every time I try to detect the range on the left hand side, my character always move one step to the right hand side.


 

When you travel to another well through the torus, if you are facing to the left, you character will slightly move to the left. If you are facing to the right, it won't be triggered. The distance traveled by this method will not be counted by the system. I pressed the "travel" button 82 times to make my character move to the most outer interactive on the left. The Wheel has the same effect as well, but with the aid of the ostrich in the factory area. 

Link of my record:

https://youtu.be/Tx2-0Enu8OA


  • Manticore- entering its mouth:


  • Manticore- boarding range: As long as you are standing in the range and staying in the same room, the range of height of boarding is unlimited.
  • Manticore- disembark range: As long as there is a minimum width of 1 blob platform, you can disembark and land on the "ground".


  • Manticore- horizontal looping range between two rooms:

 

  • V. Flame: 

(P.S. I didn't draw all of the four flames, because their interactive range is the same.)



  • Kangaroo angry range:


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